Also contains levels from Luxor)Īfter competitor Codeminion released their game StoneLoops! of Jurassica for iPhone, MumboJumbo sent a complaint to Apple with the request to remove the game from the Apple App Store. Power-ups like Fireball are given if the player manages to make three consecutive matches. If the player succeeds in eliminating a certain number of spheres without this occurring, new spheres cease to arrive and the level can be completed by removing those which remain. If any sphere reaches the player's pyramid, the player loses a life and is forced to restart the level. When spheres are eliminated, nearby spheres which now form a segment of three or more of the same color will also explode in a chain reaction.ĭuring gameplay, the on-screen spheres continuously move forward, pushed themselves by additional small scarabs. The user eliminates colored magical spheres by causing three or more spheres of the same color to collide. Luxor’s gameplay is similar to Puzz Loop and Zuma. Reveal scarabs and gain indicated number of points.Using a fireball, one of the games many powerups, in Luxor: Amun Rising.By themselves wildcards aren't worth any points.Wildcards may be used as substitutes for any of the three treasures, but a set cannot contain more than 2 wild card tiles.One set consists of one vase, one jewelry, and one statue.Get number of VP according to number of sets collected.Reveal keys and get indicated number of VP.Score the number of VP displayed on the scarab on the wall next to where the adventurer is standing.After the second adventurer enters the chamber, the round is completed a usual, then the game endsĮnd game scoring Current location of adventurers.The first adventurer to enter gains the 5VP sarcophagus, the second the 3VP sarcophagus.To get into the chamber, a player needs to discard one key for each adventurer entering the tomb AND their adventurer must reach the tomb by exact step count.If the draw deck is empty, reshuffle the discard pile.New cards always go into the middle of your hand cards.If you didn’t draw a Horus card during step 2, draw one basic card from the deck.Immediately move adventurer forward by the shown number on the tile.If the card stack is empty, nothing happens.New cards always go in the middle of your hand cards.Take either one key or the top card from the matching stack.If passing sleeping adventurers, move them to the entrance. Tunnel: Immediately advance this adventurer to the next tunnel.Favour of Horus: take the top card from the corresponding Horus card stack.Scarab or Wild card treasure tile: chose either a Scarab or Wild card tile.Wild card treasure tile: take on wild card tile and keep it for set collection scoring at end of the game.22 tiles (4: 1 point, 8: 2 points, 6: 3 points, 4: 4 points) Scarab: take a scarab token and put it face down in front of you.If there is no icon, then the adventurer stays on this spot.Adventurers stay on this spot without interacting with the temple tile. If there is an icon below the looted tile, take the corresponding temple tile and place it on this spot.If the player has at least as many adventurers on this tile as indicated on the tile, they loot the tile and score the indicated number of victory points immediately.Minus one required: First move an adventurer the indicated number of steps, then you may loot a treasure tile with one less adventurer than required.īased on the type of tile the player stopped on, they perform an action:.Last to second last: Move the last adventurer to the second-to-last adventurer.Move all: Move all active adventurers the indicated number of steps forward.
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